The impressive development of technologies is reducing the gulf between the physical and the digital matter, reality and virtuality. In the short future, the design and development of “augmented worlds” - as software systems extending the physical space and environment with computational functionalities and an augmented-reality based appearance - could become an important aspect of programming, calling for novel programming abstractions and techniques. In this paper we introduce this vision, discussing mirror worlds as augmented worlds programmed in terms of agent-oriented abstractions.

Mon 26 Oct

Displayed time zone: Eastern Time (US & Canada) change

10:30 - 12:00
Session 2 - Abstraction and Runtime EnvironmentsAGERE! at Grand Station 4
10:30
20m
Talk
Bulk-Synchronous Communication Mechanisms in Diderot
AGERE!
Lamont Samuels University of Chicago, John Reppy University of Chicago
File Attached
10:50
20m
Talk
Programming Abstractions for Augmented Worlds
AGERE!
Angelo Croatti University of Bologna, Alessandro Ricci University of Bologna
11:10
20m
Talk
Manyfold Actors: Extending the C++ Actor Framework to Heterogeneous Many-Core Machines using OpenCL
AGERE!
11:30
20m
Talk
A Performance and Scalability Analysis of Actor Message Passing and Migration in SALSA Lite
AGERE!
Travis Desell University of North Dakota, Carlos Varela Rensselaer Polytechnic Institute, US