SPLASH 2015 (series) / AGERE! 2015 (series) / Programming based on Actors, Agents, and Decentralized Control /
Programming Abstractions for Augmented Worlds
Mon 26 Oct 2015 10:50 - 11:10 at Grand Station 4 - Session 2 - Abstraction and Runtime Environments
The impressive development of technologies is reducing the gulf between the physical and the digital matter, reality and virtuality. In the short future, the design and development of “augmented worlds” - as software systems extending the physical space and environment with computational functionalities and an augmented-reality based appearance - could become an important aspect of programming, calling for novel programming abstractions and techniques. In this paper we introduce this vision, discussing mirror worlds as augmented worlds programmed in terms of agent-oriented abstractions.
Mon 26 OctDisplayed time zone: Eastern Time (US & Canada) change
Mon 26 Oct
Displayed time zone: Eastern Time (US & Canada) change
10:30 - 12:00 | |||
10:30 20mTalk | Bulk-Synchronous Communication Mechanisms in Diderot AGERE! File Attached | ||
10:50 20mTalk | Programming Abstractions for Augmented Worlds AGERE! | ||
11:10 20mTalk | Manyfold Actors: Extending the C++ Actor Framework to Heterogeneous Many-Core Machines using OpenCL AGERE! | ||
11:30 20mTalk | A Performance and Scalability Analysis of Actor Message Passing and Migration in SALSA Lite AGERE! |